I finally got some stuff up on Vimeo.com :)
I uploaded two tests I made just for fun. The first one is using Bullet Physics Library (integrated into Sidefx houdini). It is a simulation of 125.000 implicit cubes being impacted by a bullet flying at 2000 m/s. The simulation is running at 15.000 fps and 30 substeps per frame.
This simulation was more of a test just to see how the simulator would handle it. I ran just over 900 frames of it and rendered it in Mantra (Houdini’s renderer).
The color comes from the sum of all impacts on each cube :)
Here I ran a fluid sim with spherical gravity where I stamp in a sphere in the fluid solver every frame. The sphere changes shape a little bit every frame, allowing fluid to “escape” and go into full fluid motion with an initial velocity from a noise function.
SPH particles are birthed from all parts of the fluid surface where there is high curvature.
Fun fun :) I’ll add more little test projects as I make them.