Bullet impact, using BulletPhysics Libraries integrated into Sidefx Houdini
I finally got some stuff up on Vimeo.com :)
I uploaded two tests I made just for fun. The first one is using Bullet Physics Library (integrated into Sidefx houdini). It is a simulation of 125.000 implicit cubes being impacted by a bullet flying at 2000 m/s. The simulation is running at 15.000 fps and 30 substeps per frame.
This simulation was more of a test just to see how the simulator would handle it. I ran just over 900 frames of it and rendered it in Mantra (Houdini’s renderer).
The color comes from the sum of all impacts on each cube :)
Fluid simulation with spherical gravity.
Here I ran a fluid sim with spherical gravity where I stamp in a sphere in the fluid solver every frame. The sphere changes shape a little bit every frame, allowing fluid to “escape” and go into full fluid motion with an initial velocity from a noise function.
SPH particles are birthed from all parts of the fluid surface where there is high curvature.
Fun fun :) I’ll add more little test projects as I make them.
5 Comments
Grymt!
Hello Marten Larsson my name is Maxim I of Russia I can not understand as install bullet for houdini. You can explain as it do. In advance thank you very much. :)
Houdini 12 now comes with Bullet built in.
Thank you Marten Larsson !))
Marten Larsson with the help what function am possible is realistic to destroy home in Houdin? As this was in the film 2012! In advance thank you:))!